Publisher: Nintendo
Publisher: Nintendo
Genre: Platformer
Release Date: May 23, 2010 (US)
Release Date: June 11, 2010 (UK)
Release Date: July 1, 2010 (AU)
PEGI: RP
OFLC: RP
Super Mario Galaxy 2

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Publisher: Nintendo
Publisher: Nintendo
Genre: Platformer
Release Date: May 23, 2010 (US)
Release Date: June 11, 2010 (UK)
Release Date: July 1, 2010 (AU)
PEGI: RP
OFLC: RP

Super Mario Galaxy 2 Walkthrough & Strategy Guide

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Published: Jan 11, 2009

Super Mario Galaxy 2 Walkthrough


Clockwork Ruins Galaxy

Time for Adventure

The clockwork in this galaxy requires Mario to dust off all of his old moves, from wall-jumps to back-flips. The first gears you encounter can be crossed with careful jumping. There's nothing of interest around the gears so don't risk your neck exploring the undersides (Note: If you collect 30 coins, you can feed them to the hungry Luma at the bottom of the final gear on the right to create a new planet. The Hidden Star "The Ledge Hammer Trap" can be found here.). Ride the final gear up to the launch star to head to the next area.

Beware of the wall in the next area. You'll have to stand in the darker-hued "safe spots" when the wall pushes outwards. Make your way to the right in this manner and then hop onto the top of the moving wall when it pushes outward. Use this to cross back to the left. In the top left corner is a green switch on the wall that you can activate with a spin to turn the entire level on its side.

You now need to make it all the way back to what was the "bottom" of the level where there's a button you must ground pound. You can take the "high road" by using a back-flip and a wall jump to get on top of the tall columns. Search the left side for a 1-Up Mushroom on your way to the button.

Find your way to the button and pound it to free the trapped Luma. It will then create a launch star to take you to the final area. Run up the slope using the small wedges to avoid getting crushed. You may notice the Comet Medal hanging high above the ramp with the rolling cylinders.

To reach the Medal, head to the top of the hill and turn around. You need to find a way to get on top of the rolling cylinders. To do this you may want to climb to the platform above. You can also just jump into one of the slivers in the cylinder and let it carry you to the top. Carefully "surf" the top of the cylinder all the way to the Medal.

Wall-jump up the spike-filled walls. You can climb the pegs by just hopping from one to the next. Ground-pound the red circle to travel to the area below.

Use your wall-jump skills to ascend up through the rotating cylinders. A warp pipe on the left leads to a coin-collecting minigame, while a 1-Up Mushroom can be grabbed on the right if you jump off the edge.

Take the elevator up to the final stretch. You can run to the bottom of the hill to grab another 1-Up Mushroom, but the slow climb back up is somewhat annoying. To get to the Power Star you'll need to ride the top of the rolling cylinders. Just stand near one of the gaps in the stone block and jump into it as it moves upwards.