High production value games like Metal Gear Solid 4, Final Fantasy XIII and Super Smash Bros. Brawl are like dining at an expensive restaurant. As with a chef's signature dish, there's great pride at stake. You can tell that a developer's blood, sweat, and tears go into providing the best experience it knows how. Conversely, playing Furu Furu Park is like eating out of a vending machine. It's quick, convenient, and filled with brightly colored options, but none of them are particularly tasty.

Budget Price, Bargain-bin Quality

The individual mini-games in Furu Furu Park just aren't very interesting. Wario Ware: Smooth Moves, a game we thoroughly enjoyed, did a very good job of entertaining the player by mixing things up every few seconds, keeping them guessing and making great use of the wackiness angle that Furu Furu Park tries (and fails) to capture through its inclusion of the repellant "Afro Man" character. There are only so many times that you'll want to spin the Wii Remote in a circle before you've just had enough. For us that number was somewhere between one and zero.


While there are technically thirty games included here, it really boils down to about a dozen, with some slight variations on the same thrown in to pad the numbers. The spinning puzzle game, for instance, is offered up in Kids, Girls and Expert versions. The idea is the same, to slide around rings until they form a picture. Then there are multiple versions of the motorcycle revving game, the skateboard game, and the scrolling shooter, though none of these are particularly compelling. This isn't to say that the challenges are easy, though. The games are simple, but if you're obsessive enough about high scores to actually put in the effort, the strict time limits will challenge you to endure greater and greater levels of wrist-strain.